Documentation for IXD Studio II
As we headed closer to the first presentation of the semester, we began brainstorming our areas of interests or more specifically the domains we wanted to hone in on and choose a discipline of focus within the topic of Schools as Community Hubs.
A clue that led us in the direction of understanding the concept of community hubs was the territory map. …
Communication Design Studio — Project 1
Our goal is to investigate ways of using communication design to intervene in existing forms of news consumption to help people become better informed citizens by (1) aiding their critical review of information and (2) teaching them how to carefully read content (not just the words but the forms of content).
As a designer, it’s important for you to be able to quickly analyze complex information and visualize relationships among content that others often miss. …
A proposal for the design of an inclusive escape room to be experienced in the dark submitted to the Carnegie Mellon University Carnival Committee.
Imagine exploring a dark room, set in the style of an Egyptian cemetery inspired by the Valley of the Kings to solve puzzles the ancient way. While some of us look up to the visual touchpoints that recreate the semblance of this chilly and eerie yet…
Communication Design Studio — Project 2
This project involves studying complex and abstract concepts based on their nature — big and small, decoding why they are important and how they work and bringing alive these concepts in a video-based format.
Decoding the Phenomenon of the Rainbow and its significance.
“It takes sunshine and rain to make a rainbow. There would be no rainbows without sunshine and rain.”
― Roy T. Bennett
The Rainbow appears as a multicoloured circular arc consisting of seven hues. VIBGYOR is a common mnemonic used to describe the seven hues. …
Interaction and Service Designer | Graduate Student at the School of Design, Carnegie Mellon University